California AB 1921 aims to stop game developers from permanently disabling games after they shut down their servers, addressing a growing consumer rights issue [1]. The bill targets the practice of "bricking" games, which forces players to lose access to titles they purchased, often costing $70 or more [1].
The Stop Killing Games movement supports AB 1921, advocating for gamers' rights to continue playing purchased titles even if online servers are closed. Advocates argue, "You shouldn't be able to control how and when I run this code," highlighting concerns over developer control under current models [1].
Game preservation efforts often focus on requiring offline modes, patches, or refunds after server shutdowns, treating the issue primarily as a consumer protection matter [1]. However, the root cause is the proprietary software model. This model gives developers centralized authority to disable games remotely through digital rights management (DRM) systems tied to server connections [1].
Modern proprietary games require constant server verification. Using DRM, developers can "execute" commands to disable software running on users' machines, effectively rendering games unplayable once services end [1]. This control contrasts with traditional software ownership, where users retain full access regardless of publisher actions.
Progress on AB 1921 was publicly reported in late May 2026 by the Stop Killing Games movement, marking a key development in the effort to curtail this practice [1]. The bill's passage would legally restrict developers from bricking games by mandating continued playability after server shutdown.
Lawmakers are reviewing provisions that could require game makers to provide offline patches or other technical solutions to preserve access. The outcome and timeline for final legislative approval remain pending as debates continue.