CI Games announced the delay of Lords of the Fallen 2 from its originally planned fall 2026 release to the first quarter of 2027. CEO Marek Tyminski revealed the decision on social media around June 23, 2026, stating the game will benefit from additional integration, iteration, and polishing time to deliver the highest quality at launch [1, 2, 3, 4, 5].

The delay is also a strategic move to avoid launching during the crowded 2026 holiday period, particularly to not compete directly with Grand Theft Auto 6’s November 19 release date. Tyminski said the new release window "strategically positions Lords of the Fallen 2 outside of a highly competitive holiday period, ensuring the game receives the dedicated attention it deserves" [1, 2, 6, 3, 4, 5, 7].

Developed by Hexworks, a CI Games studio, Lords of the Fallen 2 is a dark fantasy Soulslike action RPG set 100 years after the 2023 reboot of the franchise. It will launch on PlayStation 5, Xbox Series X|S, PC (Steam and Epic), and the upcoming Nintendo Switch 2 [1, 6, 8].

The internal Gameplay Feedback Team consisting of veteran Soulslike developers gave key input prompting a focus on refining the game. Tyminski praised their "valuable ongoing input, combined with the team’s vision," which identified “meaningful opportunities to further refine and strengthen the overall experience" [2, 3, 4, 7].

CI Games also decided to skip Gamescom 2026, reallocating that budget toward accelerating development and localization of the game. Tyminski noted that Gamescom’s ROI was low for them and many others, so those funds will be invested directly into the game, including expanded localization support [8].

Tyminski added that the team remains motivated and dedicated to delivering a quality sequel worthy of the series' reputation, and promised more news in the coming months [7]. Lords of the Fallen 2’s release is now scheduled for early 2027, several months after Grand Theft Auto 6’s November 19, 2026 launch [1, 2, 3, 4, 5, 7, 8].