Rust's player model received a complete overhaul on August 26, featuring improved meshes, materials, and more realistic proportions on a new rig, marking the first major update in nearly 10 years [1, 2]. The update expands the number of player heads, each with unique materials, eyelashes, and enhanced eye lighting to boost realism [1, 2]. Hairstyles and beards were reworked using anisotropic shaders, creating a more natural appearance [1].

All clothing assets were updated to fit the new model rig and proportions, ensuring compatibility with the redesigned characters [1, 2]. While race and gender seeds remain unchanged, player faces will look noticeably different after the update [1].

Facepunch Studios said the old player model "has served us well for almost 10 years, but it’s lagged behind the rest of the game for some time. Visually, it was showing its age, but just as importantly it was holding us back from making bigger improvements to characters, animations and implementing future features" [1]. To enhance player animations, new systems were introduced that aim to make movements less robotic and more lifelike [2]. Additionally, new animation tools are being tested to reduce bugs and speed up future development [2].

Looking ahead, Facepunch Studios hopes to add a player customizer feature by the end of 2026, though details remain unconfirmed [1].